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Re: Ye old story-teller's inn - Skyrim Edition

So I've been wondering if, like in oblivion, there would be the ability to have an arrow fired into the air and come down a half-minute later. Well, it seems there is. I'm sure many stories of doing this will emerge in the near-future. "What goes up, must come down." http://www.youtube.com...
by The Ninja
November 18th, 2011, 6:54 pm
 
Forum: Skyrim Discussion
Topic: Ye old story-teller's inn - Skyrim Edition
Replies: 2
Views: 14477

Re: Adding a "Skyrim Discussion" Subforum - Your Thoughts

Sounds good, sir. *salute*
by The Ninja
November 17th, 2011, 6:14 am
 
Forum: Site Feedback & Discussion
Topic: Adding a "Skyrim Discussion" Subforum - Your Thoughts
Replies: 7
Views: 22448

Ye old story-teller's inn - Skyrim Edition

A place in which we may congregate and share stories of hilarity, awe, or otherwise... So, yesterday, I encountered a sare-tooth just northeast of Whiterun, northwest of the lunar forge. Upon firing my first two arrows at the beast, I had to retreat it keep it from becoming within range to strike. I...
by The Ninja
November 17th, 2011, 6:12 am
 
Forum: Skyrim Discussion
Topic: Ye old story-teller's inn - Skyrim Edition
Replies: 2
Views: 14477

The Alchemist's Shack

But, I've assembled for myself a list of useful alchemical ingredients and effects from UESP. I will gladly share this list with you also: Potions: Restore Health: Blisterwort Blue Dartwing Blue Mountain Flower Butterfly Wing Charred Skeever Hide Daedra Heart Eye of Sabre Cat Imp Stool Rock Warbler ...
by The Ninja
November 17th, 2011, 3:02 am
 
Forum: Skyrim Discussion
Topic: The Alchemist's Shack
Replies: 2
Views: 15553

Re: Adding a "Skyrim Discussion" Subforum - Your Thoughts

I like option 2, but wether it be locked or not, I do not care.
by The Ninja
November 17th, 2011, 12:02 am
 
Forum: Site Feedback & Discussion
Topic: Adding a "Skyrim Discussion" Subforum - Your Thoughts
Replies: 7
Views: 22448

Re: Adding a "Skyrim Discussion" Subforum - Your Thoughts

Yeah, we definitely need one now.
by The Ninja
November 14th, 2011, 11:35 pm
 
Forum: Site Feedback & Discussion
Topic: Adding a "Skyrim Discussion" Subforum - Your Thoughts
Replies: 7
Views: 22448

Re: The Elder Scrolls V

Well, you might have already figured this out, but it is completely seperate from magika. Your compass acts as a guage, allowing you to know how much longer your recharge-time is. It's rather simple, and the higher level shout you use, the longer it takes to recharge. An interesting story... As I wa...
by The Ninja
November 14th, 2011, 11:27 pm
 
Forum: Skyrim Discussion
Topic: The Elder Scrolls V - General Discussion & News
Replies: 159
Views: 409942

Re: The Elder Scrolls V

TONS of new footage clips here... We get to see the "picking up" feature, kinda like Oblivion, mining, alchemy, smithing, and other combat scenes.

http://www.youtube.com/watch?v=zzVReaso ... r_embedded
by The Ninja
November 1st, 2011, 6:51 pm
 
Forum: Skyrim Discussion
Topic: The Elder Scrolls V - General Discussion & News
Replies: 159
Views: 409942

Re: The Elder Scrolls V

Yeah, water physics are definitely in. And there is a set number of shouts, but you unlock as you wish, learning the words (three total for each shout) from Word Walls, then absorbing dragon souls as "tokens" to unlock new shouts, or words for shouts. Got some great stuff here. Also, check...
by The Ninja
October 29th, 2011, 11:11 am
 
Forum: Skyrim Discussion
Topic: The Elder Scrolls V - General Discussion & News
Replies: 159
Views: 409942

Re: Another Oblivion vs Morrowind Thread

Nothing has been seen of confirmed about kicking...
by The Ninja
October 29th, 2011, 11:07 am
 
Forum: Oblivion Discussion
Topic: Another Oblivion vs Morrowind Thread
Replies: 16
Views: 61005
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