Another Oblivion vs Morrowind Thread
Posted: September 24th, 2010, 1:23 pm
I am sure this subject has been discussed ad nauseam, but at the time I was still new to Oblivion, and could hardly relate. But since that time, I've become seasoned to the game, and would like to give here a comparison with its predecessor, Morrowind, a game that you can call me fan of.
The Environment.
- Morrowind is bigger. Yeah, I know, square miles favors Oblivion, but the imperial province, geographically speaking, is basically a bowl while Vvardenfell was a pike; how many of these square miles are spent in featureless slopes in Cyrodiil? The regionalisation of the land was much more intricate in Vvardenfell, making it appear bigger.
- Morrowind was also stranger. The twisted geology, zoology, weather and dramatic landscapes were more fantaisist. Cyrodiil possesses a nice, familiar terrain that doesn't take you too far away from home.
- NPCs are much better in Oblivion, that's no opinion but fact. They may not be as eccentric as some individuals in Morrowind, but each of them is unique, while there were numerous "twins" in Morrowind. You can download a plug that will put Morrowind characters on a schedule, but it is never done so well than in Oblivion, where they actually make the travel between A to B and interact among themselves. And they sit, too, have visible emotions and sleep in a real sleeping position.
- However the voice acting was better in Morrowind. Un-complete, of course, since the in-menu conversation was silent, but I liked it better that way; It was easier to make plug-ins for the game. There were more, and more stable voices in Morrowind, including 2 different persons per races, while the "Wood Elf Guy" does all the elves in Oblivion. I especially miss the grim Dunmer guy, and the cuteish Bosmer female.
- Dungeons were shorter in Morrowind, but less previsible. Architecture is amazing in one game or the other, but Oblivion dungeons seems more grim and decrepit (while you could eat right off the floor of a Morrowind dungeon). You can get some plugs that will make Morrowind's dungeon re-spawn, for better or for worse, so that makes few difference.
- Music is very nice in Both game. Oblivion's score isn't as distracting as Morrowind's, and is much better in-dungeon, but tends to be more nostalgic somehow which is for me a downer. As a result I tend to turn it off.
Gameplay
- Combat is better in Oblivion, once again a hard fact. Spellcasting is better, too. In Oblivion one can really take fun in a fight, while in Morrowind it was mindless clicking.
- However, I miss Morrowind's skills, like Spears, Short Blades and Enchanting. I think 21 skills isn't nearly enough to justify that much stock character classes in Oblivion, some of them obviously broken like Warrior. Over those 27 skills of Morrowind, I would have even expanded them to include Horse mounting, Animal taming or something, but Bethesda thought otherwise and it removed individuality in the game.
- Weapons and enchanted items were more interesting in Morrowind, and at the same time, less of a boost. It's relatively easy to become impervious to both spells and physical attacks in Oblivion, but one can't get a sword that projects lightning, for exemple. The armors and weapons were much more diverse too in all manners. I missed wearing only a pauldron and gauntlet for armor, and being armed with a spear, and throwing knives. As for clothes, there were plugs for Morrowind that made Oblivion characters look like beggars.
- The iconography of said items and the way to barter them, or move them around to decorate one's home was way better in Morrowind. In Oblivion, the time I have to barter gathered goods at the shop, painfully, one by one, is a time I dread. Menus were more efficient and nicer in Morrowind, and furthermore, there were 9 fastkeys instead of 8.
- I don't like Oblivion's leveled-up system that makes it that the entire Universe gets as good as you get. That forces you to always wear you best stuff rather than the stylish one etc. I prefer a more stable environment, but I can get - and did install - plugs, such as Oscuro's, to make that right again.
- Another thing I didn't like in Oblivion was the extreme archetypes we encounter in ennemies: All spellcasters are either Altmer or Breton: All fighters are Nords and Orcs; All archers are Bosmer and Dunmer: All rogues are Redguards and Khajjits. Imperials and Argonians are okay. It quickly got on my nerves. In Morrowind, in spite of the multitude of Bosmer Barbarians, you had the occasional Nord necromancer or Altmer warrior. Not in Oblivion.
- RPing is better in Morrowind, where you can easily get lost in the wilderness loking for something, enquiring etc. It was also more important to have social skills and a high Personality in Morrowind, whereas these are next to useless in Oblivion. In Morrowind, you could enquire on a NPC's background and class, intimidate or provoke it, whereas in Oblivion you just can't.
Quests and Politics
- There were more factions in Morrowind, and I liked the idea that if you joined some, you couldn't join some others. I would have extrapolated upon this. I especially miss the Imperial Legion and Cult.
- Vvardenfell is vibrant with politics, while in Oblivion it is represented, and limited to, disposition. You could feel the oppressive tensions, the coming changes in Morrowind, while the lack of an emperor in Cyrodiil doesn't affect much the politic area, that stays surprisingly stable - it seems that no noble faction makes a bid for power, and everybody lives well with the vaccuum.
- However, there is a sense of urgency that exists in Oblivion that is absent from Morrowind, probably because of these infernal gate popping out of the woodwork.
- Quest are generally better in Oblivion, more diversified and intricate. The quests of the Morag Tong and Dark Brotherhood can't even be compared without smiling. Implications are bigger in Oblivion, too, and that is good.
- However, you felt much more like a savior, a messaia, a statesman at the end of Morrowind.
So that's about it. Comments? Opinions? I'm interested.
The Environment.
- Morrowind is bigger. Yeah, I know, square miles favors Oblivion, but the imperial province, geographically speaking, is basically a bowl while Vvardenfell was a pike; how many of these square miles are spent in featureless slopes in Cyrodiil? The regionalisation of the land was much more intricate in Vvardenfell, making it appear bigger.
- Morrowind was also stranger. The twisted geology, zoology, weather and dramatic landscapes were more fantaisist. Cyrodiil possesses a nice, familiar terrain that doesn't take you too far away from home.
- NPCs are much better in Oblivion, that's no opinion but fact. They may not be as eccentric as some individuals in Morrowind, but each of them is unique, while there were numerous "twins" in Morrowind. You can download a plug that will put Morrowind characters on a schedule, but it is never done so well than in Oblivion, where they actually make the travel between A to B and interact among themselves. And they sit, too, have visible emotions and sleep in a real sleeping position.
- However the voice acting was better in Morrowind. Un-complete, of course, since the in-menu conversation was silent, but I liked it better that way; It was easier to make plug-ins for the game. There were more, and more stable voices in Morrowind, including 2 different persons per races, while the "Wood Elf Guy" does all the elves in Oblivion. I especially miss the grim Dunmer guy, and the cuteish Bosmer female.
- Dungeons were shorter in Morrowind, but less previsible. Architecture is amazing in one game or the other, but Oblivion dungeons seems more grim and decrepit (while you could eat right off the floor of a Morrowind dungeon). You can get some plugs that will make Morrowind's dungeon re-spawn, for better or for worse, so that makes few difference.
- Music is very nice in Both game. Oblivion's score isn't as distracting as Morrowind's, and is much better in-dungeon, but tends to be more nostalgic somehow which is for me a downer. As a result I tend to turn it off.
Gameplay
- Combat is better in Oblivion, once again a hard fact. Spellcasting is better, too. In Oblivion one can really take fun in a fight, while in Morrowind it was mindless clicking.
- However, I miss Morrowind's skills, like Spears, Short Blades and Enchanting. I think 21 skills isn't nearly enough to justify that much stock character classes in Oblivion, some of them obviously broken like Warrior. Over those 27 skills of Morrowind, I would have even expanded them to include Horse mounting, Animal taming or something, but Bethesda thought otherwise and it removed individuality in the game.
- Weapons and enchanted items were more interesting in Morrowind, and at the same time, less of a boost. It's relatively easy to become impervious to both spells and physical attacks in Oblivion, but one can't get a sword that projects lightning, for exemple. The armors and weapons were much more diverse too in all manners. I missed wearing only a pauldron and gauntlet for armor, and being armed with a spear, and throwing knives. As for clothes, there were plugs for Morrowind that made Oblivion characters look like beggars.
- The iconography of said items and the way to barter them, or move them around to decorate one's home was way better in Morrowind. In Oblivion, the time I have to barter gathered goods at the shop, painfully, one by one, is a time I dread. Menus were more efficient and nicer in Morrowind, and furthermore, there were 9 fastkeys instead of 8.
- I don't like Oblivion's leveled-up system that makes it that the entire Universe gets as good as you get. That forces you to always wear you best stuff rather than the stylish one etc. I prefer a more stable environment, but I can get - and did install - plugs, such as Oscuro's, to make that right again.
- Another thing I didn't like in Oblivion was the extreme archetypes we encounter in ennemies: All spellcasters are either Altmer or Breton: All fighters are Nords and Orcs; All archers are Bosmer and Dunmer: All rogues are Redguards and Khajjits. Imperials and Argonians are okay. It quickly got on my nerves. In Morrowind, in spite of the multitude of Bosmer Barbarians, you had the occasional Nord necromancer or Altmer warrior. Not in Oblivion.
- RPing is better in Morrowind, where you can easily get lost in the wilderness loking for something, enquiring etc. It was also more important to have social skills and a high Personality in Morrowind, whereas these are next to useless in Oblivion. In Morrowind, you could enquire on a NPC's background and class, intimidate or provoke it, whereas in Oblivion you just can't.
Quests and Politics
- There were more factions in Morrowind, and I liked the idea that if you joined some, you couldn't join some others. I would have extrapolated upon this. I especially miss the Imperial Legion and Cult.
- Vvardenfell is vibrant with politics, while in Oblivion it is represented, and limited to, disposition. You could feel the oppressive tensions, the coming changes in Morrowind, while the lack of an emperor in Cyrodiil doesn't affect much the politic area, that stays surprisingly stable - it seems that no noble faction makes a bid for power, and everybody lives well with the vaccuum.
- However, there is a sense of urgency that exists in Oblivion that is absent from Morrowind, probably because of these infernal gate popping out of the woodwork.
- Quest are generally better in Oblivion, more diversified and intricate. The quests of the Morag Tong and Dark Brotherhood can't even be compared without smiling. Implications are bigger in Oblivion, too, and that is good.
- However, you felt much more like a savior, a messaia, a statesman at the end of Morrowind.
So that's about it. Comments? Opinions? I'm interested.